Mercaorder

Product Design Case Study · 2024

Look Mom,
no need to enter the supermarket!

82% of supermarkets are not adapted for people with reduced mobility. We designed Mercaorder — a kiosk system that lets you shop without stepping inside.

My role

Product Designer

Team

4 designers

Timeline

1 week · Design Sprint

Methods

Design Sprint · UX Research · Prototyping

Tools

Figma · Maze · Miro


01 — The Problem

Supermarkets are not ready for people with reduced mobility

People with mobility limitations face significant barriers when shopping at physical supermarkets. From users with crutches after accidents, to parents with strollers, to people with back pain — the current shopping experience excludes those who need it most.

We set out to understand the real depth of this problem before designing anything.

82%

of supermarkets are not adapted for people with reduced mobility

100+

aisles a person with crutches must walk through

3

user groups: mobility-impaired, parents, people with pain

#1

workaround was avoiding in-store shopping altogether

"Supermarkets are not yet prepared for users with reduced mobility. Every shopping trip is a challenge."

— User interview participant

02 — Research

We listened before we designed

We used the Design Sprint methodology (Jake Knapp, 2010) to rapidly understand, prototype, and validate our solution with real users in just five days.

Monday

Sprint Questions & HMW

How Might We questions, clustering, voting, and mixing User Persona with User Journey.

Tuesday

Lightning Demos & Crazy 8s

Rapid ideation with Lightning Demos, Crazy Eight exercises, and low-fidelity wireframes.

Wednesday

Art Museum

Heat map voting and storyboard with final design decisions.

Thursday

Prototyping

High-fidelity prototype in Figma (1920x1080 Full HD) with complete user flows.

QR over biometrics

Users prefer QR access over facial recognition for privacy and simplicity.

Large touch targets

The kiosk must have large components for users with limited dexterity.

Delivery matters

Home delivery is as important as in-store pickup for many users.

Guest checkout

Users want to shop without creating an account or sharing personal data.

"The touchscreen at the supermarket entrance must have large components to be accessible."

— Key insight from user research

03 — The Solution

One core flow. No noise.

Mercaorder Kiosk is a desktop-type touchscreen integrated at the supermarket entrance, designed with large components to facilitate viewing and use for everyone.

Select products → Choose pickup or delivery → Confirm and pay — all without entering the store.

We used a MoSCoW framework to ruthlessly prioritise and avoid scope creep.

Must have
Purchase flow
Pickup point collection
Home delivery
Login & registration
QR code access
Should have
User profile
Time slot selection
Address management
Order history
Won't have (v1)
Voice recognition
Augmented reality
Facial recognition
Social features

Key design decisions

Decision 01

Large touch components

Minimum 48px touch targets to ensure accessibility for users with limited dexterity or coordination issues.

Decision 02

High contrast UI

WCAG-compliant color contrasts to ensure readability for users with visual impairments.

Decision 03

Simplified checkout

Minimum number of steps to complete a purchase, reducing cognitive load and frustration.

Decision 04

Guest checkout option

Users can complete purchases without creating an account, reducing barriers to adoption.


04 — Testing & Iteration

We tested early and learned fast

We tested the prototype with 6 people aged 35 to 67, all with some form of mobility limitation. We measured task completion, error rates, and user satisfaction.

Success

85.7% task success rate

Most users completed purchase flows correctly. Above our 80% target threshold.

Problem identified

19.7% failed clicks

Some buttons were too small. We increased touch targets by 25% after testing.

Insight

Average time: 204.8 seconds

Within acceptable range for a first-time user completing a full purchase flow.

Validation

High perceived usefulness

Despite minor UX friction, users rated the concept 4–5/5 for usefulness. The problem was real.

Based on testing, we restructured touch targets for better accessibility, simplified the delivery selection flow, and added clearer progress indicators throughout the purchase process.


05 — What I Learned

Product thinking starts before the first sketch

Key takeaways

01

Empathy should be paramount

Designing for accessibility benefits everyone — parents with strollers, elderly people, and those with temporary injuries benefit from the same solutions designed for permanent mobility limitations.

02

Design Sprint for rapid validation

Five days to go from problem to tested prototype. The sprint forced focus and prevented endless iterations on the wrong solution.

03

Test with real users early

Low-fidelity testing revealed problems we hadn't anticipated. Early validation saved weeks of rework on the wrong design.

04

Universal design is good design

Solutions built for people with disabilities often become the best solutions for everyone. Large buttons, clear feedback, simple flows — these benefit all users.

What's next

The next iteration would include voice recognition for users without use of arms, augmented reality to show products in situ, and partnerships with supermarkets for pilot implementation.

Mercaorder could be built as a real product today with current technology. The retail accessibility gap remains largely underserved — and that's the opportunity Mercaorder was designed to fill.